Nazar Diachuk

Game Designer

Projects

Cat Wars

Genre: ​​​Strategic Arcade  
Platform: Mobile  
Duration: 2 months

Spearheaded the core and meta-gameplay systems, level architecture, and economy design for a strategic tower defense & conquest game. Focused on building tight retention loops, balancing resource inflows, and crafting a rewarding long-term player journey.

Combat planes 2

Genre: Casual
Platform: Mobile
Duration: 4 months

Designed the core dogfight loops, flight controls, and vehicle meta-progression for a mobile online flight action game. Balanced fast-paced PvP gameplay with accessible arcade flight controls and tactical vehicle upgrade trees.

Elemental Craft

Genre: ​​Merge Puzzle  
Platform: Mobile  
Duration: 2 months

Designed a mobile elemental-merge puzzle game where players combine basic elements (fire, water, earth, air) to discover over 300 unique creations, unlock mythical artifacts, and solve alchemical quests.

Monstrous EvoRise

Genre: Runner
Platform: Mobile
Duration: 3 months

Designed a fast-paced 3D mobile runner where players race through dynamic environments, collect growth power-ups to evolve their monster, and engage in epic boss encounters.

Shroom

Genre: ​Fantasy Farming  
Platform: Mobile  
Duration: 10 months

Designed the core loops and economic systems for a hybrid casual/midcore simulator focused on cultivating intricate magical flora, brewing functional potions, and raising unique monsters. Integrated a dynamic market economy with pet-care mechanics to foster long-term player retention.

Yummy hunt

Genre: Casual
Platform: Mobile
Duration: 4 months

A physics-infused mobile casual puzzle focused on pathfinding, spatial mechanics, and playful feedback loops.

Dance Tap Music

Genre: Hyper-casual  Platform: Mobile  
Duration: 3 months

Designed a fast-paced mobile/PC rhythm-platformer featuring dual-character control mechanics. Players sync timed jumps and actions across dynamic track platforms to complete recognizable mainstream music hits.

A Descent from Hell

Genre: DLC - unoff (GTA V) 
Platform: PC 
Duration: 7 months

Designed and deployed a custom content expansion for a high-traffic server owned by a prominent gaming content creator. Built two brand-new environments from scratch, designed exclusive character skins matching the channel's theme, and integrated unique narrative-driven quests.

The Robbery of Santa Claus

Genre: DLC - unoff (GTA V) 
Platform: PC 
Duration: 3 months

Designed and implemented a limited-time holiday update aimed at boosting player engagement and session time during the festive season. Overhauled the central server spawn hubs, reskinned core character models, and authored a thematic questline.