Nazar Diachuk
Game Designer
Cat Wars
Genre: Strategic Arcade
Platform: Mobile
Duration: 2 months
Spearheaded the core and meta-gameplay systems, level architecture, and economy design for a strategic tower defense & conquest game. Focused on building tight retention loops, balancing resource inflows, and crafting a rewarding long-term player journey.
Combat planes 2
Genre: Casual
Platform: Mobile
Duration: 4 months
Designed the core dogfight loops, flight controls, and vehicle meta-progression for a mobile online flight action game. Balanced fast-paced PvP gameplay with accessible arcade flight controls and tactical vehicle upgrade trees.
Elemental Craft
Genre: Merge Puzzle
Platform: Mobile
Duration: 2 months
Designed a mobile elemental-merge puzzle game where players combine basic elements (fire, water, earth, air) to discover over 300 unique creations, unlock mythical artifacts, and solve alchemical quests.
Monstrous EvoRise
Genre: Runner
Platform: Mobile
Duration: 3 months
Designed a fast-paced 3D mobile runner where players race through dynamic environments, collect growth power-ups to evolve their monster, and engage in epic boss encounters.
Shroom
Genre: Fantasy Farming
Platform: Mobile
Duration: 10 months
Designed the core loops and economic systems for a hybrid casual/midcore simulator focused on cultivating intricate magical flora, brewing functional potions, and raising unique monsters. Integrated a dynamic market economy with pet-care mechanics to foster long-term player retention.
Yummy hunt
Genre: Casual
Platform: Mobile
Duration: 4 months
A physics-infused mobile casual puzzle focused on pathfinding, spatial mechanics, and playful feedback loops.
Dance Tap Music
Genre: Hyper-casual Platform: Mobile
Duration: 3 months
Designed a fast-paced mobile/PC rhythm-platformer featuring dual-character control mechanics. Players sync timed jumps and actions across dynamic track platforms to complete recognizable mainstream music hits.
Wordelicious: Food & Travel
Genre: Casual
Platform: Mobile
Duration: 7 months
Designed an intellectual word-building game where players solve anagrams to travel the world and unlock iconic authentic recipes. Combined classic anagram puzzles with an engaging collection loop to drive long-term player retention.
StuntMan
Genre: Hyper-casual
Platform: Mobile
Duration: 2 months
Designed a chaotic 3D launch-and-grade mobile game where players fling quirky ragdoll characters from a moving vehicle. Integrated a highly rewarding meta-progression loop, allowing players to earn currency from each fly to upgrade launchers, aerodynamics, boosters, and passive stage interactions.
Rocket Odyssey
Genre: Hyper-casual
Platform: Mobile
Duration: 1 month
Designed an addictive, score-chasing mobile arcade game where players navigate a rocket through an infinite, procedurally generated obstacle field in deep space. Focused on tight controls, escalating speed ramps, and instant retry loops to build high player engagement.
Flight of the Slime
Genre: DLC - unoff (GTA V)
Platform: PC
Duration: 4 months
Designed and integrated a comprehensive content update for an unofficial multiplayer server. Focused on diversifying gameplay loops, expanding player progression through narrative quests, and broadening the meta with new tactical weaponry and vehicles.
A Descent from Hell
Genre: DLC - unoff (GTA V)
Platform: PC
Duration: 7 months
Designed and deployed a custom content expansion for a high-traffic server owned by a prominent gaming content creator. Built two brand-new environments from scratch, designed exclusive character skins matching the channel's theme, and integrated unique narrative-driven quests.
The Robbery of Santa Claus
Genre: DLC - unoff (GTA V)
Platform: PC
Duration: 3 months
Designed and implemented a limited-time holiday update aimed at boosting player engagement and session time during the festive season. Overhauled the central server spawn hubs, reskinned core character models, and authored a thematic questline.